When Upper Deck released Legendary® 007: A James Bond Deck Building Game, we knew we had a fantastic opportunity to bring the nearly 60-year history of this film icon to both players and fans. That 600 card set is the largest Legendary box we’ve ever made, featuring scenarios and characters from Goldfinger, The Man With The Golden Gun, GoldenEye, and Casino Royale. With the Legendary® 007: A James Bond Deck Building Game Expansion, we brought On Her Majesty’s Secret Service and Licence To Kill to the game as well.
We’re pleased to continue that legacy with Legendary®: The Spy Who Loved Me! This is the first time we’ve dedicated an entire 007 expansion to a single film, allowing for new keywords and ideas that are ideally suited to its story and themes. Among those are some themed to Bond himself, some representing dangerous situations he finds himself in, and others meant to bring some of his most notable adversaries to life on the board.
Bite & Indestructible
Standing tall in 007’s cadre of villains is Jaws, one of the few recurring adversaries Bond has had to face over the years. Supremely strong and with his trademark metal teeth, he’s the inspiration for a pair of keywords that aim to embody his seemingly unstoppable nature.
Bite makes it so that at the end of each turn Jaws is present, he’ll KO the hero in Q Branch beneath the space he’s currently occupying. Not only that, but the space will not refill as long as Jaws is On Assignment. This repeatedly and effectively limits your options, as you won’t be able to draw new heroes for those spaces until Jaws is taken care of or he escapes. Fighting Jaws early, or using effects to move him, will help keep these Bites in check!
Even if you can face off with Jaws and win, he never stays down for long. He’s also Indestructible, meaning rather than being added to a player’s Victory Pile he’ll instead escape. This will trigger any Mastermind’s “Escape:” effects, and require that you still KO a hero from Q Branch with cost 6 or less. This happens before you refill any “bitten” spaces from his other keyword, and makes quite the combination with the returning Persist keyword.
Last but not least is a mechanic built around Karl Stromberg’s dream to create a new world beneath the sea. Any card that has Submerge should be rotated so it’s now upside-down (but still facing up) so that its blue “Submerged:” text is right side up.
Submerged cards cannot be fought, completed, or KO’d. They dwell underwater, and require that players first pay a listed cost to Surface the card. Once that cost is paid you can rotate the card to its standard orientation, and it can be fought or completed as normal. Surfacing a card doesn’t count as fighting it, but it is possible to both Surface and fight a card on the same turn so long as you have enough fight and/or recruit to do so.
It’s important to note that while a card is Submerged, its other effects can still be active. This is especially true of Stromberg, who can deal out Wounds if an enemy escapes while he’s already Submerged. Regularly Surfacing this Mastermind will play a big part in your victory!
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