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When Upper Deck released Legendary® 007: A James Bond Deck Building Game, we knew we had a fantastic opportunity to bring the nearly 60-year history of this film icon to both players and fans. That 600 card set is the largest Legendary box we’ve ever made, featuring scenarios and characters from Goldfinger, The Man With The Golden Gun, GoldenEye, and Casino Royale. With the Legendary® 007: A James Bond Deck Building Game Expansion, we brought On Her Majesty’s Secret Service and Licence To Kill to the game as well.
We’re pleased to continue that legacy with Legendary®: The Spy Who Loved Me! This is the first time we’ve dedicated an entire 007 expansion to a single film, allowing for new keywords and ideas that are ideally suited to its story and themes. Among those are some themed to Bond himself, some representing dangerous situations he finds himself in, and others meant to bring some of his most notable adversaries to life on the board.
The Spy Who Loved Me
A Soviet submarine has gone missing, forcing Bond to cross paths with Major Anya Amasova – aka agent Triple X! Both MI6 and the KGB are out to locate the missing sub, sending their top spies to the likes of Egypt and Sardinia in search of answers. Will their uneasy alliance be enough to unravel this mystery, overcome all odds, and stop a potential global nuclear war?
Such is the plot of The Spy Who Loved Me, the tenth James Bond film and third starring Roger Moore as 007. That story, as well as iconic scenes and chases both above and underwater, will be yours to play through in this latest Legendary expansion! Just like the movie, shipping magnate Karl Stromberg is behind the Schemes you’ll encounter, all from the comfort of his aquatic lair Atlantis. Out to start civilization anew beneath the sea, it’s up to players to play their cards right and overcome villains and missions he’s dispatched, all to sink his plans for good.
Nobody Does It Better
Named for the film’s theme song, Nobody Does It Better emphasizes Bond’s ability to adapt to any situation he may find himself in when on assignment, or the versatile nature of some of his equipment and vehicles. These cards have no class of their own, but when played you’re able to choose what class you’d like them to be! This makes them great cards to pick up no matter your deck build, as they’re able to trigger abilities as needed.
Best of all, some have multiple symbols, allowing you to name multiple classes. While you’re unable to choose the same class twice with the same card in this way, you can if you play multiple Nobody Does It Better cards in the same turn. These are some of my favorites to recruit and play, both for their ability to set up some fantastic hands and for how they capture the spirit of the character.
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