Today’s preview is brought to you by co-founder of Super Awesome Games and co-designer of Vs System® 2PCG®, Danny Mandel.
Welcome to Hydra. You will enjoy your stay. Your lesson begins now. Compliance will be rewarded.
S.H.I.E.L.D. is weak. Hydra is strong.
Agents are weak. Soldiers are strong.
You will train with and maintain your weapon.
If you demonstrate the proper aptitude you will be assigned to Hydra’s technology branch.
The past informs the present.
You will learn the history of Hydra’s leaders:
You will learn of Hydra’s greatest weapons:
You will learn of Hydra’s greatest failures:
You will learn of Hydra’s alliances:
You will learn of Hydra’s Supreme Leader:
You will learn of Hydra’s High Council:
Hydra demands unwavering loyalty.
You enjoyed your lessons. Compliance is rewarded. Hail Hydra!
*Incoming encrypted S.H.I.E.L.D. transmission*
Coulson here. Great job infiltrating Hydra’s preview article. I’m sure you have questions so I’ll make this fast.
There are four different Cosmic Cubes in the set, each with a different way to “reshape” something.
Supreme Leader’s Hydra High Council Power means (as long as you have at least one of the name characters), you can’t lose the game… even after the Supreme Leader himself gets KO’d. In that case, you’ll just keep playing without a main character.
*Gorgon* doesn’t take away +1/+1 counters, but he makes them all but useless. Note: The counters still count as being in play. For example, they will still cancel out -1/-1 counters. And an effect that doubles them will still work
Unlike previous cards that have a team affiliation before the word “Loyalty”, Unwavering Loyalty simple says Loyalty. This means it can go in any “loyal” deck, meaning a deck where all cards with a team affiliation share a team affiliation. (This includes your Main Character.)
All right, I gotta get back. Grant Ward’s called a meeting for all the S.H.I.E.L.D. higher ups. Apparently he has something big to report. Coulson out.
Vs System® 2PCG®: S.H.I.E.L.D. vs. Hydra hits stores November 29th.